Children at the Urban Frontier
Mobile and wireless technologies have the potential to enable children to explore their physical environment while creating, inhabiting, and playing in a virtual landscape, if the technologies being developed acknowledge their presence, both real and virtual. Mobile Bristol has worked with children to explore and map their local physical and virtual spaces.
The emerging spatial capacities of new wearable and mobile computing generate new possibilities of association and new spatialities within the city. Most of the current theorizing around these issues makes little or no mention of children and their current and future relationships to these technologies, even though they have the potential to be used to enhance children’s independent access to outdoor, public, urban spaces. If this is so, then children and the communities they rely on must have a stake in the development of these new urban forms. Children should be acknowledged as participants in urban communities, and be enabled to design, place and use mediascapes in the outdoor space, as freely as adults.
MOBILE BRISTOL
Mobile Bristol has developed a toolkit of software that enables the user to annotate and augment the real, physical space with a digital media landscape. Projects have involved collaboration with a variety of individuals and groups: artists, educationalists, media producers, and schoolchildren. These collaborations not only produce interesting content for the end-user audience, but give grounded insight into potential future uses and attitudes to the technology, and valuable feedback in to the iterative development of the toolkit [1].
Children
“A New Sense of Place?” (NSOP) is a Mobile Bristol project in partnership with researchers from the Community Information Systems Centre at the University of the West of England, and Ordnance Survey Research and Innovation. The title “A New Sense of Place?” refers to the potential of the technology to re-engage children with their local environment.
Children first explored and mapped their local environment in a variety of ways before being introduced to hands-on experience of using the toolkit to develop their own digital landscape of soundscapes over an indoor or outdoor space [2,3,4] They were given free choice in the sounds they chose to populate their virtual landscape, allowing them to play with creating their own ideal sound environment.
Suggested usage
All children who have participated in the NSOP workshops have been able to conceptualise and design their personal digital landscape, and have used their experience of using the tools to make suggestions for future applications that may be grouped into the following three dimensions:
Mobility and safety – relating to going outdoors, locating, marking and tracking, negotiating with parents/guardians and negotiating fear and risk
Social – relating to the above characteristics with the addition of meeting with peers and friendship groups, and sharing experiences such as play, shopping, and listening to music
Information – relating to school, transport, shopping and news
The children were struck by the potential of the technology to allow them to negotiate increased ranges of mobility with parents. In a similar way to their current use of mobile phones to keep in contact, they thought that a ‘benign’ surveillance tool would allow them increased freedom to roam as their location could be monitored remotely. They were also keen on its use among friendship groups as a way of keeping track of each other.
As with the world wide web, there is potential for many types of applications and use. Some of these may generate new forms of commercialised child-play and child-supervision facilities. They may also be used in quite draconian surveillant ways, with some parents and guardians developing new forms of temporal and spatial controls. It is quite possible that both positive and negative applications of these technologies, in terms of childhood, will exist side by side as they do in relation to other childhood-technology interactions.
CONCLUSIONS
The positive aspect is the promise of these new technologies in their quintessentially spatial mobile outdoor-use capabilities. They may offer children a ways of (re)occupying certain spaces in the city by offering a means of negotiating risk and fear, and of permeating adult-ordered geographies of the city with alternative (virtual) children’s geographies. The possibilities of the technology seem vast and unpredictable and will not offer a panacea for the problems of children’s mobility, but will always need to be deployed in conjunction with other initiatives (such as traffic calming) to retrieve urban spaces for childhood.
FUTURE RESEARCH
Questions for ongoing research include:
How will new wearable and ubiquitous technologies interact with childhood?
Could their use as ‘benign’ surveillance tools enhance children’s mobility?
How can such devices be steered towards enabling rather than constricting applications?
What fears will adults have around children’s appropriation of the technology?
What content will be deemed suitable for children to access and create?
Can the technology allow the children to feedback their experience of the city, so that their knowledge can be used to develop the physical space alongside the virtual?
ACKNOWLEDGEMENTS
To NSOP collaborators, especially Owain Jones and Morris Williams.
This was originally written as a position paper for a workshop on Ubicomp at the Urban Frontier, organised by Eric Paulos and Ken Anderson at Ubicomp 2004.
REFERENCES
1. Hull, R., Clayton, B., & Melamed, T. Rapid Authoring of Mediascapes Ubicomp 2004
2. Williams, M., Jones, O. & Fleuriot, C. Wearable Computing And The Geographies Of Urban Childhood - Working With Children To Explore The Potential Of New Technology Small Users, Big Ideas: Interaction Design and Childhood 2003
3. Jones, O., Fleuriot., C. & Williams, M. A New Sense of Place? Mobile Technologies and the Geographies of Urban Childhood, Environment, Experience and Learning session, New Directions in Children’s Geographies, The Association of American Geographers Annual Conference 2003
4. Fleuriot, C., Williams, M., Reid, J., Hull, R., Facer, K. and Jones, O. Mobile Bristol: A New Sense Of Place Ubicomp 2002 Adjunct Proc. Ljungstrand, P. and Holmquist, L.E. eds, Viktoria Institute 2002
The emerging spatial capacities of new wearable and mobile computing generate new possibilities of association and new spatialities within the city. Most of the current theorizing around these issues makes little or no mention of children and their current and future relationships to these technologies, even though they have the potential to be used to enhance children’s independent access to outdoor, public, urban spaces. If this is so, then children and the communities they rely on must have a stake in the development of these new urban forms. Children should be acknowledged as participants in urban communities, and be enabled to design, place and use mediascapes in the outdoor space, as freely as adults.
MOBILE BRISTOL
Mobile Bristol has developed a toolkit of software that enables the user to annotate and augment the real, physical space with a digital media landscape. Projects have involved collaboration with a variety of individuals and groups: artists, educationalists, media producers, and schoolchildren. These collaborations not only produce interesting content for the end-user audience, but give grounded insight into potential future uses and attitudes to the technology, and valuable feedback in to the iterative development of the toolkit [1].
Children
“A New Sense of Place?” (NSOP) is a Mobile Bristol project in partnership with researchers from the Community Information Systems Centre at the University of the West of England, and Ordnance Survey Research and Innovation. The title “A New Sense of Place?” refers to the potential of the technology to re-engage children with their local environment.
Children first explored and mapped their local environment in a variety of ways before being introduced to hands-on experience of using the toolkit to develop their own digital landscape of soundscapes over an indoor or outdoor space [2,3,4] They were given free choice in the sounds they chose to populate their virtual landscape, allowing them to play with creating their own ideal sound environment.
Suggested usage
All children who have participated in the NSOP workshops have been able to conceptualise and design their personal digital landscape, and have used their experience of using the tools to make suggestions for future applications that may be grouped into the following three dimensions:
Mobility and safety – relating to going outdoors, locating, marking and tracking, negotiating with parents/guardians and negotiating fear and risk
Social – relating to the above characteristics with the addition of meeting with peers and friendship groups, and sharing experiences such as play, shopping, and listening to music
Information – relating to school, transport, shopping and news
The children were struck by the potential of the technology to allow them to negotiate increased ranges of mobility with parents. In a similar way to their current use of mobile phones to keep in contact, they thought that a ‘benign’ surveillance tool would allow them increased freedom to roam as their location could be monitored remotely. They were also keen on its use among friendship groups as a way of keeping track of each other.
As with the world wide web, there is potential for many types of applications and use. Some of these may generate new forms of commercialised child-play and child-supervision facilities. They may also be used in quite draconian surveillant ways, with some parents and guardians developing new forms of temporal and spatial controls. It is quite possible that both positive and negative applications of these technologies, in terms of childhood, will exist side by side as they do in relation to other childhood-technology interactions.
CONCLUSIONS
The positive aspect is the promise of these new technologies in their quintessentially spatial mobile outdoor-use capabilities. They may offer children a ways of (re)occupying certain spaces in the city by offering a means of negotiating risk and fear, and of permeating adult-ordered geographies of the city with alternative (virtual) children’s geographies. The possibilities of the technology seem vast and unpredictable and will not offer a panacea for the problems of children’s mobility, but will always need to be deployed in conjunction with other initiatives (such as traffic calming) to retrieve urban spaces for childhood.
FUTURE RESEARCH
Questions for ongoing research include:
How will new wearable and ubiquitous technologies interact with childhood?
Could their use as ‘benign’ surveillance tools enhance children’s mobility?
How can such devices be steered towards enabling rather than constricting applications?
What fears will adults have around children’s appropriation of the technology?
What content will be deemed suitable for children to access and create?
Can the technology allow the children to feedback their experience of the city, so that their knowledge can be used to develop the physical space alongside the virtual?
ACKNOWLEDGEMENTS
To NSOP collaborators, especially Owain Jones and Morris Williams.
This was originally written as a position paper for a workshop on Ubicomp at the Urban Frontier, organised by Eric Paulos and Ken Anderson at Ubicomp 2004.
REFERENCES
1. Hull, R., Clayton, B., & Melamed, T. Rapid Authoring of Mediascapes Ubicomp 2004
2. Williams, M., Jones, O. & Fleuriot, C. Wearable Computing And The Geographies Of Urban Childhood - Working With Children To Explore The Potential Of New Technology Small Users, Big Ideas: Interaction Design and Childhood 2003
3. Jones, O., Fleuriot., C. & Williams, M. A New Sense of Place? Mobile Technologies and the Geographies of Urban Childhood, Environment, Experience and Learning session, New Directions in Children’s Geographies, The Association of American Geographers Annual Conference 2003
4. Fleuriot, C., Williams, M., Reid, J., Hull, R., Facer, K. and Jones, O. Mobile Bristol: A New Sense Of Place Ubicomp 2002 Adjunct Proc. Ljungstrand, P. and Holmquist, L.E. eds, Viktoria Institute 2002
